Præsentation på Metropolis Laboratory

Præsentationen på Metropolis Laboratory 2010 gik utrolig godt. Her er beskrivelse af break-session:

Playing/Planning the City: Pervasive gaming and urbanity, presented by Concept developer Jesper Pedersen (DK) and Designer Jakob la Cour (DK)

The focus of this session is to show how the combination of gaming and urban space may facilitate new experiences and interesting hybrids between the ludic space of games and the social and architectural space of cities. By “playing the city” – using mobile technology, gps and communication platforms which are part of the fabric of any city (posters, billboards, events, etc) – the players may discover the tacit ephemeral qualities of space; new paths through existing structures or may invent new ones.

Erfaringer er delt og netværket udvidet. Arbejdet med mikro-verdener fortsætter.

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